AoeStats
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Oasis

509991776Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 22m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1413
+12
🇦🇷 Tupi · Argentina
1301
+16
🇦🇷 Ethiopians · Argentina
1260
+18
🇦🇷 Varangians · Argentina
1232
+19
🇨🇴 Tatars · Colombia
1392
-19
🇦🇷 Persians · Argentina
1347
-18
🇲🇽 Franks · Mexico
1294
-16
🇨🇴 Saracens · Colombia
1203
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,219 16:48 — —
52 1,188 12:31 — — ⚔ Drush into Archers
42 955 9:42 — — ⚔ Scout Rush
39 898 11:35 15:11 — ⛏ Fast Castle
38 867 11:21 — — ⚔ Archers into Skirms
37 834 9:11 — — ⚔ Scout Rush
37 837 10:23 — — ⚔ Archer Rush
35 804 11:23 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,125 4,477 350 0 12,952 13,795
6,595 3,713 1,150 200 11,658 12,261
5,650 4,023 250 490 10,413 11,123
3,950 3,948 2,100 30 10,028 10,191
5,930 3,080 150 0 9,160 9,932
4,060 3,371 1,530 0 8,961 11,342
3,500 3,889 505 125 8,019 8,972
2,135 1,579 50 205 3,969 4,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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