AoeStats
← gatormill

Black Forest

510766396Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 45m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
541
+14
🇺🇸 Vikings · United States
507
+16
🇩🇪 Varangians · Germany
537
-16
🇦🇺 Japanese · Australia
466
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 881 11:18 17:00 30:14 ⛏ Fast Castle
18 802 16:04 23:29 37:57 ⛏ Fish Boom FC
14 640 13:13 21:32 42:23 ⛏ Fast Castle
11 522 10:49 22:46 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,845 22,235 12,525 2,400 55,005 61,216
10,980 12,931 2,500 750 27,161 35,359
12,725 7,272 5,200 1,760 26,957 30,734
11,505 5,302 4,435 1,580 22,822 31,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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