AoeStats
← Mangeur_de_couilles

Black Forest

510676689Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 55m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
760
+17
🇦🇷 Bohemians · Argentina
758
+17
🇺🇸 Danes · United States
850
-19
🇨🇦 Khmer · Canada
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,167 12:28 16:51 27:47 ⛏ Fast Castle
18 970 12:05 17:48 33:13 ⛏ Fast Castle
14 761 14:32 20:01 40:50 ⛏ Fast Castle
12 684 14:39 22:25 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,840 14,706 12,300 2,300 59,146 85,538
19,585 13,560 12,355 1,655 47,155 51,083
18,020 18,951 5,570 1,210 43,751 71,598
13,245 16,970 9,450 2,635 42,300 66,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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