AoeStats
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Lombardia

510027639Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1172
+9
🇨🇱 Celts · Chile
1094
+12
🇨🇱 Lithuanians · Chile
809
+23
🇲🇽 Franks · Mexico
1031
-16
🇨🇴 Portuguese · Colombia
996
-15
🇦🇷 Maya · Argentina
956
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,887 9:32 21:55 38:26
27 1,516 10:55 16:46 35:01 ⛏ Fast Castle
24 1,383 11:20 15:00 34:03 ⛏ Fast Castle
23 1,334 9:56 17:05 33:48 ⛏ Fast Castle
23 1,299 10:50 15:43 27:23 ⛏ Fast Castle
13 734 11:26 15:35 47:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,130 27,493 14,155 4,810 78,588 85,594
29,795 13,011 13,840 4,140 60,786 75,228
13,700 21,620 16,475 5,370 57,165 62,948
21,130 9,772 15,345 3,420 49,667 52,270
16,495 10,285 14,045 1,145 41,970 44,099
16,500 11,500 7,035 2,925 37,960 45,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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