AoeStats
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Arabia

506904005Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1179
+14
🇩🇪 Ethiopians · Germany
1175
+14
🇨🇱 Tupi · Chile
1167
-15
🇨🇱 Slavs · Chile
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,782 9:42 23:58 — ⚔ Scout Rush
42 1,706 9:55 23:18 34:10 ⚔ M@A into Archers
37 1,491 8:53 20:27 — ⚔ Scout Rush
29 1,197 9:36 21:04 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,055 9,054 8,480 400 32,989 36,142
10,600 11,017 8,535 455 30,607 33,639
12,315 9,406 4,150 1,500 27,371 30,692
13,625 5,600 1,225 260 20,710 23,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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