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Arena

510216082Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 50m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1327
+15
🇧🇷 Lithuanians · Brazil
1309
+16
🇺🇸 Cumans · United States
1297
+17
🇺🇸 Saxons · United States
1345
-17
🇺🇸 Slavs · United States
1332
-17
🇺🇸 Saracens · United States
1256
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,024 10:30 14:56 29:53 ⛏ Fast Castle
36 1,785 8:30 25:22 37:29 ⚔ Towers FC
35 1,750 12:50 16:43 36:05 ⛏ Fast Castle
31 1,532 11:17 14:42 33:59 ⚔ FC into Scouts
25 1,277 8:55 33:14 — ⛏ Fast Castle
20 1,029 11:31 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,925 25,310 13,430 3,305 79,970 97,958
30,610 16,220 15,720 7,100 69,650 80,266
32,695 9,790 12,220 850 55,555 59,222
15,855 15,176 6,185 2,930 40,146 44,544
10,590 9,454 2,395 1,450 23,889 26,928
8,615 9,745 1,580 1,870 21,810 22,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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