AoeStats
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Pilgrims

509977447Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1086
+16
🇨🇦 Varangians · Canada
1069
+16
🇨🇦 Britons · Canada
1066
+17
🇫🇷 Franks · France
1065
+17
1175
-21
🇸🇪 Saracens · Sweden
1130
-19
🇪🇸 Spanish · Spain
1004
-13
🇺🇸 Italians · United States
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 877 11:05 17:23 33:44 ⛏ Fish Boom FC
24 877 13:25 20:28 — ⛏ Fish Boom into Galleys FC
23 845 13:04 23:01 — ⛏ Fish Boom into Fire Galleys FC
21 776 17:25 24:56 — ⛏ Fish Boom FC
20 728 11:31 19:18 33:15 ⛏ Fish Boom FC into Galleys
20 737 10:25 17:11 36:47 ⛏ Fish Boom FC
17 619 12:15 18:01 31:29 ⛏ Fast Castle
14 524 15:09 22:59 27:58 ⚔ Fish Boom FC into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
6,900 16,925 6,480 1,500 31,805 32,297
14,110 7,680 4,635 2,010 28,435 31,718
12,135 8,190 3,875 2,285 26,485 28,059
7,850 9,665 3,925 2,270 23,710 28,556
7,900 10,910 3,710 965 23,485 24,564
7,155 11,470 2,860 1,750 23,235 28,559
5,805 11,520 2,825 1,735 21,885 23,438
5,925 8,190 1,490 1,085 16,690 17,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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