AoeStats
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MegaRandom

509967278Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 70m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1056
+12
🇩🇪 Romans · Germany
1021
+14
🇷🇺 Slavs · Russia
910
+18
🇳🇱 Goths · Netherlands
871
+21
🇹🇷 Burgundians · Türkiye
1017
-18
🇪🇸 Berbers · Spain
1007
-18
🇧🇷 Armenians · Brazil
952
-16
🇨🇱 Gurjaras · Chile
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,675 14:13 25:12 44:34 ⚔ Scout Rush
25 1,736 17:24 30:12 — ⚔ M@A Rush
23 1,652 14:42 23:48 42:30 ⚔ Scout Rush
22 1,531 15:58 25:19 41:53 ⚔ M@A FC
21 1,504 18:35 29:00 — ⚔ Drush
20 1,406 17:59 27:07 42:14 ⚔ M@A Rush
16 1,131 14:55 24:48 61:11 ⚔ Scout Rush
11 764 16:06 23:15 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,460 36,315 6,710 600 80,085 84,358
30,155 17,800 8,430 950 57,335 78,326
25,000 18,470 2,380 805 46,655 46,304
21,020 7,945 7,435 875 37,275 42,359
19,150 12,350 3,985 1,600 37,085 41,781
15,455 13,580 3,235 1,150 33,420 35,999
16,170 9,020 2,625 1,065 28,880 28,265
11,580 5,649 5,920 750 23,899 23,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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