AoeStats
← LeonMastin

MegaRandom

509964001Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 22m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
1091
+13
🇪🇸 Berbers · Spain
990
+17
🇨🇴 Franks · Colombia
982
+17
🇷🇺 Mongols · Russia
938
+18
🇹🇷 Burgundians · Türkiye
1034
-17
🇵🇱 Danes · Poland
1034
-17
🇦🇺 Spanish · Australia
1022
-17
🇨🇱 Gurjaras · Chile
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 779 17:21 — —
19 430 15:02 20:09 — ⛏ Fast Castle
19 426 — — — ⚔ Drush
19 432 16:26 20:15 — ⛏ Fast Castle
18 398 14:43 22:10 — ⛏ Fish Boom FC
18 401 15:04 — — ⚔ Towers into Archers
18 409 14:46 19:55 — ⛏ Fast Castle
17 375 21:33 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,200 3,681 130 100 7,111 7,963
3,500 2,575 625 100 6,800 7,033
3,525 1,990 275 750 6,540 6,191
3,570 2,190 280 480 6,520 7,153
3,275 2,180 250 100 5,805 6,525
3,030 1,685 510 100 5,325 5,422
2,175 1,630 50 100 3,955 3,921
1,900 1,310 350 110 3,670 4,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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