AoeStats
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Nomad

510663227Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 46m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1063
+11
🇨🇴 Hindustanis · Colombia
1001
+13
🇨🇴 Mongols · Colombia
997
+14
🇺🇸 Chinese · United States
991
-14
🇲🇽 Varangians · Mexico
975
-14
🇲🇽 Portuguese · Mexico
887
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,714 15:17 24:40 39:58 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,320 13:27 18:40 — ⛏ Fish Boom FC into Fire Galleys
23 1,058 14:23 23:12 38:26 ⛏ Fish Boom FC
21 986 13:52 22:48 41:22 ⛏ Fish Boom FC
16 754 15:27 22:42 — ⚔ Fish Boom into Drush FC
16 729 16:18 21:39 40:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,475 16,735 9,125 3,650 46,985 52,567
14,675 13,728 6,725 1,050 36,178 37,356
8,195 12,485 5,810 2,970 29,460 31,213
7,295 11,175 4,945 2,450 25,865 29,860
8,030 8,646 4,425 1,825 22,926 25,515
8,385 8,324 1,445 2,505 20,659 20,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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