AoeStats
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Arena

510618279Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1068
+12
🇹🇷 Cumans · Türkiye
1058
+33
🇨🇳 Varangians · China
1025
+14
🇲🇽 Jurchens · Mexico
926
+19
🇧🇷 Bohemians · Brazil
1042
-17
🇹🇷 Hindustanis · Türkiye
1016
-16
🇧🇷 Inca · Brazil
981
-14
🇨🇱 Turks · Chile
893
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,124 10:56 15:30 29:30 ⛏ Fast Castle
35 2,096 10:58 17:13 29:33 ⛏ Fast Castle
35 2,096 10:06 15:44 53:16 ⛏ Fast Castle
27 1,599 10:22 22:48 31:39 ⛏ Fast Castle
23 1,330 10:06 14:38 32:30 ⛏ Fast Castle
21 1,257 10:54 16:07 31:47 ⛏ Fast Castle
20 1,208 10:16 14:47 29:28 ⛏ Fast Castle
13 760 14:00 18:19 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,470 35,210 24,380 4,700 97,760 113,441
53,565 23,210 14,330 1,960 93,065 100,537
53,270 12,010 18,845 7,150 91,275 114,823
31,350 33,198 13,630 5,550 83,728 97,643
29,305 26,380 18,715 4,500 78,900 125,099
24,695 14,330 11,220 5,885 56,130 64,159
17,565 15,698 11,900 1,765 46,928 48,289
14,715 12,125 11,365 3,300 41,505 53,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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