AoeStats
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Nomad

510213613Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 46m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1067
+13
🇦🇷 Persians · Argentina
996
+16
🇬🇧 Tupi · United Kingdom
909
+19
🇮🇱 Berbers · Israel
1120
-22
🇲🇽 Varangians · Mexico
953
-14
🇲🇽 Portuguese · Mexico
894
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,259 12:41 17:51 33:39 ⛏ Fish Boom FC
30 1,404 15:48 23:49 40:49 ⛏ Fish Boom FC
27 1,270 14:55 22:08 40:21 ⛏ Fish Boom into Galleys FC into Fire Galleys
27 1,272 16:18 23:50 35:53 ⛏ Fish Boom into Fire Galleys FC
21 960 17:53 25:15 42:13 ⛏ Fish Boom FC
16 751 17:33 22:38 43:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,325 14,865 18,270 1,605 58,065 58,761
22,090 16,490 9,405 5,440 53,425 57,405
14,500 18,462 10,500 6,415 49,877 50,440
16,020 14,885 7,270 2,450 40,625 43,813
14,760 14,360 5,420 3,635 38,175 40,982
9,975 12,635 6,705 3,100 32,415 32,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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