AoeStats
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Black Forest

510802416Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 66m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1054
+14
🇲🇽 Huns · Mexico
1051
+14
🇬🇧 Japanese · United Kingdom
1048
+14
🇺🇸 Saxons · United States
1021
+15
🇫🇷 Malay · France
1056
-15
🇨🇳 Mongols · China
1012
-15
🇦🇷 Franks · Argentina
997
-14
🇨🇳 Spanish · China
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,996 11:31 17:05 35:42 ⛏ Fast Castle
33 2,182 11:05 17:19 50:51 ⛏ Fast Castle
26 1,763 13:56 18:38 33:24 ⛏ Fish Boom FC
25 1,652 11:22 15:38 29:20 ⛏ FC into Fish Boom
23 1,550 10:54 15:14 32:36 ⛏ Fast Castle
23 1,550 10:48 17:31 30:44 ⛏ Fish Boom FC
20 1,365 12:30 18:23 34:04 ⛏ Fish Boom FC
16 1,068 15:43 28:30 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
46,710 39,720 26,490 3,575 116,495 130,023
40,985 41,290 19,085 3,850 105,210 114,249
37,740 23,100 27,035 5,670 93,545 128,602
40,145 30,915 20,950 1,500 93,510 98,955
29,750 38,263 18,105 3,905 90,023 112,919
12,975 24,096 15,210 3,655 55,936 78,446
21,395 16,300 13,265 3,350 54,310 65,806
7,305 8,125 675 695 16,800 18,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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