AoeStats
← 飛衫走奶

MegaRandom

510013202Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 16m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1336
+13
🇦🇷 Varangians · Argentina
1288
+15
🇨🇱 Saracens · Chile
1223
+19
🇦🇷 Koreans · Argentina
1180
+19
🇨🇳 Persians · China
1306
-18
🇧🇷 Tatars · Brazil
1288
-17
🇨🇱 Wei · Chile
1256
-16
🇳🇿 Inca · New Zealand
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 958 9:40 — — ⚔ Scout Rush
54 862 11:37 15:19 — ⛏ Fish Boom FC
53 847 9:12 — — ⚔ Scouts into Skirms
53 848 11:26 — — ⛏ Fish Boom FC
33 530 10:21 14:36 — ⛏ Fast Castle
33 527 10:00 — — ⚔ Archer Rush
22 356 13:02 — — ⛏ Fish Boom FC
15 236 10:20 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,550 3,160 250 0 6,960 7,345
3,100 3,052 250 0 6,402 6,780
3,275 2,275 250 200 6,000 6,357
3,675 1,815 50 0 5,540 6,339
2,305 2,040 815 0 5,160 5,541
2,525 1,760 250 0 4,535 5,369
2,505 1,873 50 0 4,428 5,470
2,425 1,315 50 0 3,790 4,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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