AoeStats
← Ke Wa

Arabia

509911678Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 28m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
953
+14
🇦🇹 Ethiopians · Austria
953
+14
🇫🇷 Franks · France
934
-15
🇸🇪 Varangians · Sweden
885
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 790 9:36 26:06 — ⚔ Scout Rush
25 735 11:10 21:35 — ⚔ Archer Rush
19 540 9:44 23:36 — ⚔ Scout Rush
13 367 11:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,110 3,564 1,975 0 12,649 13,354
5,425 4,606 1,435 100 11,566 15,116
4,540 3,813 620 200 9,173 9,843
1,950 1,632 50 0 3,632 5,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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