AoeStats
← josephharlan

MegaRandom

510445475Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 58m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Varangians · Bangladesh
1266
+11
🇧🇩 Italians · Bangladesh
1160
+15
🇨🇳 Ethiopians · China
1128
+17
🇺🇸 Malay · United States
1233
-17
🇺🇸 Varangians · United States
1177
-16
🇺🇸 Ethiopians · United States
1039
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 3,030 10:34 15:01 38:27 ⛏ Fast Castle
35 2,057 10:55 14:41 36:08 ⛏ Fast Castle
35 2,042 10:52 17:53 31:31 ⚔ Archer Rush
34 2,007 9:56 18:59 40:10 ⚔ Scout Rush
27 1,559 11:32 17:41 31:45 ⛏ Fish Boom FC
18 1,038 11:49 24:22 41:50 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
52,665 11,930 30,450 1,875 96,920 106,722
28,445 27,370 9,710 1,670 67,195 74,074
24,920 23,016 15,265 2,050 65,251 69,648
29,570 15,561 15,245 3,100 63,476 68,255
14,680 23,948 15,935 2,570 57,133 61,293
13,150 19,305 11,305 2,150 45,910 51,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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