AoeStats
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Black Forest

509963069Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1134
+11
🇵🇰 Britons · Pakistan
905
+21
🇵🇹 Britons · Portugal
1048
-17
🇰🇷 Dravidians · South Korea
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,554 12:37 16:20 30:42 ⛏ Fast Castle
26 1,028 11:41 16:03 31:03 ⛏ Fast Castle
23 914 10:49 15:06 28:47 ⛏ Fast Castle
16 646 12:01 19:15 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,930 16,164 11,590 1,820 46,504 54,843
12,620 20,269 7,565 4,990 45,444 53,521
11,925 13,458 8,485 1,600 35,468 37,643
11,075 11,951 9,835 1,115 33,976 34,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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