AoeStats
← Ugapiku

Baltic

511037615Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
942
+12
🇵🇱 Japanese · Poland
840
+16
🇱🇹 Varangians · Lithuania
913
-21
🇱🇹 Burgundians · Lithuania
793
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,862 9:46 18:38 38:29 ⚔ Fish Boom into Fire Galleys FC into Archers
29 1,295 12:53 17:50 36:09 ⛏ Fast Castle
20 871 11:37 18:32 37:13 ⛏ Fast Castle
16 722 14:59 20:29 32:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,135 17,510 13,180 1,050 50,875 56,937
13,750 8,231 5,165 1,215 28,361 35,353
13,395 8,600 4,280 1,660 27,935 30,890
9,845 7,581 3,540 100 21,066 24,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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