AoeStats
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Arabia

509521669Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 55m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1391
+15
🇫🇷 Saxons · France
1362
+16
🇮🇪 Gurjaras · Ireland
1358
+16
🇲🇽 Maya · Mexico
1391
-17
🇲🇽 Franks · Mexico
1364
-16
🇲🇽 Vietnamese · Mexico
1316
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 4,635 8:29 20:52 47:47 ⚔ Scout Rush
68 3,791 10:14 31:10 — ⚔ Archers into Skirms
51 2,831 9:31 25:07 47:05 ⚔ Archer Rush
39 2,189 9:22 24:53 49:52 ⚔ Archers into Towers
37 2,055 10:19 15:41 46:31 ⛏ Fast Castle
37 2,044 10:25 28:39 47:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,015 19,760 9,745 250 72,770 76,375
31,940 20,395 14,885 1,050 68,270 73,032
19,435 18,522 11,045 3,000 52,002 64,314
24,210 9,912 13,470 460 48,052 54,787
11,125 14,555 14,205 3,180 43,065 44,345
6,360 7,824 3,870 1,085 19,139 19,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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