AoeStats
← Kubenko

Yucatan

510547285Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
837
+18
🇨🇳 Danes · China
790
+20
🇵🇱 Britons · Poland
887
-19
🇵🇱 Franks · Poland
884
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,075 10:16 25:07 39:43 ⚔ Archer Rush
23 1,064 11:40 16:03 37:05 ⛏ Fast Castle
20 953 11:28 15:25 33:23 ⛏ Fast Castle
19 895 11:11 16:33 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,700 13,050 13,270 2,795 53,815 56,873
18,580 13,860 8,355 4,275 45,070 48,007
12,820 9,032 5,270 2,250 29,372 35,867
8,385 9,415 6,560 800 25,160 32,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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