AoeStats
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Nomad

509428841Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 34m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Berbers · Finland
1450
+10
🇫🇮 Varangians · Finland
1404
+12
🇹🇼 Malians · Taiwan
1348
-12
🇺🇸 Persians · United States
1295
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,980 12:39 16:15 — ⛏ Fish Boom FC
45 1,535 12:59 21:55 — ⚔ Fish Boom into M@A into Archers
42 1,428 13:00 17:26 — ⛏ Fish Boom FC
32 1,105 13:34 17:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,350 8,313 2,395 300 19,358 20,785
8,150 7,500 1,895 950 18,495 19,473
5,150 6,975 3,330 2,600 18,055 18,271
6,980 5,310 2,555 780 15,625 16,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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