AoeStats
← Dravogh

MegaRandom

510360266Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 47m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1358
+15
🇩🇪 Mongols · Germany
1357
+15
🇵🇱 Teutons · Poland
1354
-15
🇵🇱 Saxons · Poland
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,999 9:19 22:52 — ⚔ Scout Rush
42 2,002 8:37 22:56 39:01 ⚔ Scout Rush
41 1,980 9:31 21:41 46:08 ⚔ Archer Rush
41 1,955 9:53 25:27 43:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,065 8,665 10,035 210 41,975 48,107
10,725 12,689 8,515 1,995 33,924 35,699
11,095 12,037 6,880 1,500 31,512 34,127
16,325 8,498 5,735 860 31,418 32,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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