AoeStats
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Oasis

510140551Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 27m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1325
+18
🇩🇪 Khmer · Germany
1277
+19
🇵🇱 Teutons · Poland
1373
-19
🇵🇱 Varangians · Poland
1347
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,038 10:36 26:08 — ⚔ Archer Rush
38 1,045 12:07 15:56 — ⛏ Fast Castle
36 989 11:14 16:02 — ⛏ Fast Castle
33 903 10:49 13:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,760 6,095 3,510 0 15,365 17,020
7,230 3,158 3,575 200 14,163 14,666
6,635 3,945 2,300 100 12,980 13,317
5,065 3,260 975 100 9,400 10,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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