Arena
509845142Analyzed4v4 RM
·
6d ago on Sep 28, 2026·
50m 51s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 561,610 analysed team-game players on Arena.
Podocytoma
D
Feudal Age
15:20
vs 10:55
btm 1%
Castle Age
19:24
vs 16:02
btm 20%
Imperial Age
40:30
vs 32:17
btm 8%
eAPM
14
vs 27
btm 11%
First military
19:34
vs 18:52
btm 45%
▼
Slow Feudal Age at 15:20 — slower than 99% of analysed players on Arena
▼
Slow Castle Age at 19:24 — slower than 80% of analysed players on Arena
▼
Slow Imperial Age at 40:30 — slower than 92% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
alexisben78
D
Feudal Age
10:45
vs 10:55
top 42%
Castle Age
19:41
vs 16:02
btm 19%
Imperial Age
38:37
vs 32:17
btm 13%
eAPM
10
vs 27
btm 4%
First military
22:08
vs 18:52
btm 29%
▼
Slow Castle Age at 19:41 — slower than 81% of analysed players on Arena
▼
Slow Imperial Age at 38:37 — slower than 87% of analysed players on Arena
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 4:01 of the first 19:41 — keep villagers queued
Dmitry Petrovich
D
Feudal Age
21:20
vs 10:55
btm 0%
Castle Age
29:34
vs 16:02
btm 1%
Imperial Age
42:05
vs 32:17
btm 6%
eAPM
9
vs 27
btm 3%
First military
39:42
vs 18:52
btm 0%
▼
Slow Feudal Age at 21:20 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 29:34 — slower than 99% of analysed players on Arena
▼
Slow Imperial Age at 42:05 — slower than 94% of analysed players on Arena
▼
Low eAPM (9) — busier hands win idle time back
▼
First military only at 39:42 (Monk) — later than 100% of analysed players on Arena
RosConor
D
Feudal Age
13:55
vs 10:55
btm 3%
Castle Age
20:30
vs 16:02
btm 15%
Imperial Age
31:55
vs 32:17
top 47%
eAPM
11
vs 27
btm 5%
First military
31:03
vs 18:52
btm 4%
▼
Slow Feudal Age at 13:55 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 20:30 — slower than 85% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 31:03 (Mounted Crossbowman) — later than 96% of analysed players on Arena
▲
Town centers almost never idle — 26s across the first 20:30
怎么就违规了
A
Feudal Age
9:29
vs 10:55
top 6%
Castle Age
14:19
vs 16:02
top 10%
Imperial Age
39:30
vs 32:17
btm 11%
eAPM
32
vs 27
top 38%
First military
15:16
vs 18:52
top 16%
▲
Fast Feudal Age at 9:29 — faster than 94% of analysed players on Arena
▲
Fast Castle Age at 14:19 — faster than 90% of analysed players on Arena
▼
Slow Imperial Age at 39:30 — slower than 89% of analysed players on Arena
▼
Loom after the Feudal click (13:31) — usually safest before it
▲
Early military at 15:16 (Monk) — earlier than 84% of analysed players on Arena
▲
Town centers almost never idle — 12s across the first 14:19
PNAL | Franco El Proctologo
D
Feudal Age
12:17
vs 10:55
btm 13%
Castle Age
20:31
vs 16:02
btm 15%
Imperial Age
35:13
vs 32:17
btm 28%
eAPM
23
vs 27
btm 37%
First military
21:46
vs 18:52
btm 31%
▼
Slow Feudal Age at 12:17 — slower than 87% of analysed players on Arena
▼
Slow Castle Age at 20:31 — slower than 85% of analysed players on Arena
yawentseng1102
D
Feudal Age
11:58
vs 10:55
btm 17%
Castle Age
22:31
vs 16:02
btm 9%
Imperial Age
34:22
vs 32:17
btm 34%
eAPM
21
vs 27
btm 31%
First military
12:45
vs 18:52
top 6%
▼
Slow Feudal Age at 11:58 — slower than 83% of analysed players on Arena
▼
Slow Castle Age at 22:31 — slower than 91% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:45 (Spearman) — earlier than 94% of analysed players on Arena
▲
Town centers almost never idle — 10s across the first 22:31
Hz.
C
Feudal Age
11:33
vs 10:55
btm 27%
Castle Age
16:55
vs 16:02
btm 38%
Imperial Age
32:07
vs 32:17
top 49%
eAPM
17
vs 27
btm 19%
First military
18:02
vs 18:52
top 43%
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 6s across the first 16:55