AoeStats
← Tunga

Arabia

507512731Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 64m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
736
+15
🇹🇷 Japanese · Türkiye
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,591 11:19 27:26 37:48 ⚔ M@A into Archers
20 1,294 10:32 24:29 42:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,960 19,528 13,830 4,370 65,688 76,183
23,730 17,378 14,695 2,800 58,603 61,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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