AoeStats
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Nomad

510748947Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 65m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1408
+12
🇨🇴 Spanish · Colombia
1342
+15
🇪🇨 Saxons · Ecuador
1145
+23
🇬🇧 Persians · United Kingdom
1364
-19
🇩🇪 Dravidians · Germany
1292
-16
🇨🇴 Saracens · Colombia
1275
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,248 12:26 19:38 55:17 ⛏ Fish Boom FC
49 3,224 14:36 23:29 40:43 ⛏ Fish Boom into Fire Galleys FC
42 2,716 18:40 22:01 56:41 ⛏ Fish Boom FC
34 2,240 13:34 20:38 35:50 ⚔ Fish Boom into Archers
28 1,811 13:54 19:25 52:15 ⛏ Fish Boom FC
22 1,465 18:51 23:09 59:03 ⚔ Fish Boom FC into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
40,950 23,234 33,670 3,390 101,244 103,252
27,205 23,242 12,975 2,000 65,422 68,151
10,545 26,188 15,530 3,150 55,413 57,608
19,500 17,784 10,325 2,000 49,609 54,384
12,515 18,335 14,070 2,350 47,270 47,793
18,700 10,120 6,655 2,450 37,925 40,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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