Yucatan
503656429Analyzed2v2 RM
·
1mo ago on Sep 1, 2026·
76m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 7,126 analysed team-game players on Yucatan.
Codename |A|
A
Feudal Age
10:41
vs 11:18
top 31%
Castle Age
17:27
vs 18:44
top 35%
Imperial Age
36:10
vs 37:02
top 43%
eAPM
27
vs 26
top 47%
First military
23:08
vs 16:22
btm 18%
▲
Town centers almost never idle — 4s across the first 17:27
DeadVrek
B
Feudal Age
10:44
vs 11:18
top 33%
Castle Age
19:59
vs 18:44
btm 39%
Imperial Age
39:36
vs 37:02
btm 32%
eAPM
26
vs 26
top 50%
First military
32:51
vs 16:22
btm 3%
▼
First military only at 32:51 (Tiger Cavalry) — later than 97% of analysed players on Yucatan
▼
Town centers idle 3:29 of the first 19:59 — keep villagers queued
persephone9
C
Feudal Age
12:06
vs 11:18
btm 28%
Castle Age
22:19
vs 18:44
btm 21%
Imperial Age
32:20
vs 37:02
top 14%
eAPM
11
vs 26
btm 8%
First military
25:56
vs 16:22
btm 12%
▼
Slow Castle Age at 22:19 — slower than 79% of analysed players on Yucatan
▲
Fast Imperial Age at 32:20 — faster than 86% of analysed players on Yucatan
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 25:56 (Champi Scout) — later than 88% of analysed players on Yucatan
Raidho
D
Feudal Age
14:38
vs 11:18
btm 4%
Castle Age
30:11
vs 18:44
btm 2%
Imperial Age
44:11
vs 37:02
btm 13%
eAPM
15
vs 26
btm 16%
First military
25:19
vs 16:22
btm 13%
▼
Slow Feudal Age at 14:38 — slower than 96% of analysed players on Yucatan
▼
Slow Castle Age at 30:11 — slower than 98% of analysed players on Yucatan
▼
Slow Imperial Age at 44:11 — slower than 87% of analysed players on Yucatan
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 25:19 (Demolition Raft) — later than 87% of analysed players on Yucatan
▲
Town centers almost never idle — 4s across the first 30:11