AoeStats
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Yucatan

503656429Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 76m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 2,040 10:41 17:27 36:10 ⛏ Fast Castle
26 1,977 10:44 19:59 39:36 ⛏ Fast Castle
15 1,163 14:38 30:11 44:11 ⛏ Fast Castle
11 815 12:06 22:19 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,450 20,290 27,525 8,075 102,340 120,983
30,725 26,755 31,040 12,135 100,655 136,743
40,255 23,640 25,810 4,875 94,580 111,182
9,380 14,070 11,980 3,340 38,770 45,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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