AoeStats
← Pol Pot·波尔布特

African Clearing

510324151Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1309
+15
🇨🇳 Franks · China
1299
+16
🇭🇰 Shu · Hong Kong SAR China
1298
+16
🇹🇼 Portuguese · Taiwan
1280
+17
🇸🇪 Turks · Sweden
1340
-18
🇫🇷 Malians · France
1329
-17
🇩🇪 Malay · Germany
1299
-16
🇸🇪 Franks · Sweden
1219
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,391 11:59 16:09 37:55 ⛏ Fast Castle
39 1,963 12:42 23:40 35:05 ⚔ Archer Rush
36 1,827 13:12 25:27 39:03 ⚔ Scout Rush
31 1,563 14:05 19:22 42:37 ⛏ Fast Castle
21 1,074 13:19 23:15 40:27 ⛏ Fish Boom FC
21 1,039 14:49 19:30 49:49 ⛏ Fast Castle
21 1,062 14:55 20:25 27:08 ⛏ Fast Castle
17 853 12:41 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,745 15,580 12,065 4,540 56,930 63,440
23,110 10,399 12,070 1,760 47,339 51,569
21,175 13,874 6,210 2,770 44,029 47,460
9,275 13,130 11,070 3,550 37,025 50,768
11,850 14,008 10,090 1,050 36,998 40,920
17,010 13,831 3,085 1,650 35,576 37,822
17,835 9,505 4,085 2,650 34,075 36,232
9,650 8,597 1,515 3,205 22,967 27,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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