MegaRandom
504531403Analyzed4v4 RM
·
25d ago on Sep 5, 2026·
42m 9s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 147,812 analysed team-game players on MegaRandom.
Yee
A
Feudal Age
11:51
vs 11:14
btm 36%
Castle Age
17:21
vs 20:18
top 24%
Imperial Age
—
vs 37:21
btm 0%
eAPM
54
vs 28
top 8%
First military
14:44
vs 14:32
btm 49%
▲
Fast Castle Age at 17:21 — faster than 76% of analysed players on MegaRandom
▲
High eAPM (54) — top quarter of analysed players
▼
Loom after the Feudal click (15:14) — usually safest before it
▲
Town centers almost never idle — 3s across the first 17:21
大王同学
A
Feudal Age
9:08
vs 11:14
top 7%
Castle Age
27:39
vs 20:18
btm 6%
Imperial Age
—
vs 37:21
btm 0%
eAPM
44
vs 28
top 19%
First military
10:25
vs 14:32
top 13%
▲
Fast Feudal Age at 9:08 — faster than 93% of analysed players on MegaRandom
▼
Slow Castle Age at 27:39 — slower than 94% of analysed players on MegaRandom
▲
High eAPM (44) — top quarter of analysed players
▲
Early military at 10:25 (Scout Cavalry) — earlier than 87% of analysed players on MegaRandom
▲
Town centers almost never idle — 1s across the first 27:39
SimonGood
A
Feudal Age
9:22
vs 11:14
top 9%
Castle Age
19:43
vs 20:18
top 45%
Imperial Age
34:05
vs 37:21
top 25%
eAPM
37
vs 28
top 30%
First military
10:11
vs 14:32
top 11%
▲
Fast Feudal Age at 9:22 — faster than 91% of analysed players on MegaRandom
▲
Fast Imperial Age at 34:05 — faster than 75% of analysed players on MegaRandom
▲
Early military at 10:11 (Scout Cavalry) — earlier than 89% of analysed players on MegaRandom
▲
Town centers almost never idle — 4s across the first 19:43
Hakka
A
Feudal Age
9:54
vs 11:14
top 18%
Castle Age
24:08
vs 20:18
btm 19%
Imperial Age
—
vs 37:21
btm 0%
eAPM
77
vs 28
top 1%
First military
13:01
vs 14:32
top 39%
▲
Fast Feudal Age at 9:54 — faster than 82% of analysed players on MegaRandom
▼
Slow Castle Age at 24:08 — slower than 81% of analysed players on MegaRandom
▲
High eAPM (77) — top quarter of analysed players
▲
Town centers almost never idle — 4s across the first 24:07
[DSbZ]Querkraft
C
Feudal Age
10:20
vs 11:14
top 27%
Castle Age
25:11
vs 20:18
btm 13%
Imperial Age
42:00
vs 37:21
btm 21%
eAPM
27
vs 28
btm 47%
First military
11:48
vs 14:32
top 28%
▲
Fast Feudal Age at 10:20 — faster than 73% of analysed players on MegaRandom
▼
Slow Castle Age at 25:11 — slower than 87% of analysed players on MegaRandom
▼
Slow Imperial Age at 42:00 — slower than 79% of analysed players on MegaRandom
MCasals
A
Feudal Age
10:22
vs 11:14
top 28%
Castle Age
14:51
vs 20:18
top 5%
Imperial Age
39:09
vs 37:21
btm 37%
eAPM
45
vs 28
top 17%
First military
21:12
vs 14:32
btm 16%
▲
Fast Feudal Age at 10:22 — faster than 72% of analysed players on MegaRandom
▲
Fast Castle Age at 14:51 — faster than 95% of analysed players on MegaRandom
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (13:30) — usually safest before it
▲
Town centers almost never idle — 13s across the first 14:51
TrashWarAficionado
B
Feudal Age
10:23
vs 11:14
top 29%
Castle Age
27:00
vs 20:18
btm 7%
Imperial Age
40:54
vs 37:21
btm 27%
eAPM
42
vs 28
top 22%
First military
10:28
vs 14:32
top 14%
▲
Fast Feudal Age at 10:23 — faster than 71% of analysed players on MegaRandom
▼
Slow Castle Age at 27:00 — slower than 93% of analysed players on MegaRandom
▲
High eAPM (42) — top quarter of analysed players
▼
Loom after the Feudal click (12:00) — usually safest before it
▲
Early military at 10:28 (Spearman) — earlier than 86% of analysed players on MegaRandom
▲
Town centers almost never idle — 30s across the first 27:00
jnturk.jt
C
Feudal Age
11:03
vs 11:14
top 45%
Castle Age
27:00
vs 20:18
btm 7%
Imperial Age
38:34
vs 37:21
btm 41%
eAPM
26
vs 28
btm 45%
First military
12:26
vs 14:32
top 34%
▼
Slow Castle Age at 27:00 — slower than 93% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more