AoeStats
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MegaRandom

504531403Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 42m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1383
+11
🇭🇰 Magyars · Hong Kong SAR China
1280
+16
🇨🇳 Persians · China
1262
+16
🇨🇳 Saracens · China
1201
+19
🇺🇸 Aztecs · United States
1310
-17
🇺🇸 Vietnamese · United States
1273
-16
🇩🇪 Mapuche · Germany
1264
-15
🇪🇸 Franks · Spain
1234
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 3,239 9:54 24:08 — ⛏ Fast Castle
54 2,263 11:51 17:21 — ⚔ FC into Archers
45 1,899 10:22 14:51 39:09 ⛏ Fast Castle
44 1,843 9:08 27:39 — ⚔ Scout Rush
42 1,774 10:23 27:00 40:54 ⚔ Scout Rush
37 1,565 9:22 19:43 34:05 ⚔ Scout Rush
27 1,121 10:20 25:11 42:00 ⚔ Archer Rush
26 1,116 11:03 27:00 38:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,430 12,457 13,615 1,050 49,552 54,174
16,025 11,520 8,715 1,775 38,035 39,977
18,850 9,214 6,000 950 35,014 39,354
12,375 11,113 6,055 100 29,643 33,717
9,345 10,336 7,740 330 27,751 30,384
9,400 10,933 6,455 750 27,538 29,667
10,620 7,857 3,255 1,950 23,682 25,271
6,570 6,720 4,440 755 18,485 20,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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