AoeStats
← ilia topuria

Arena

510874470Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 21m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1201
+11
🇹🇷 Teutons · Türkiye
1081
+16
🇹🇷 Khmer · Türkiye
1056
+17
🇺🇾 Italians · Uruguay
1100
-15
🇺🇾 Varangians · Uruguay
1081
-15
🇺🇾 Romans · Uruguay
1057
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 797 10:30 15:18 — ⛏ Fast Castle
37 801 10:33 13:39 — ⛏ Fast Castle
23 498 10:41 — —
20 427 10:57 14:44 — ⛏ Fast Castle
19 419 10:38 14:51 — ⛏ Fast Castle
19 414 9:52 13:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,525 2,685 2,540 0 12,750 13,322
5,185 2,195 1,335 200 8,915 9,398
4,935 3,452 290 235 8,912 9,575
4,600 3,560 200 350 8,710 9,697
3,975 3,365 335 230 7,905 9,258
2,825 3,180 0 255 6,260 8,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.