AoeStats
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Nomad

509752165Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 27m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1491
+16
🇧🇷 Britons · Brazil
1442
+18
🇧🇷 Spanish · Brazil
1343
+23
🇵🇪 Danes · Peru
1524
-20
🇦🇷 Vikings · Argentina
1520
-20
🇦🇷 Wu · Argentina
1439
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,290 12:04 18:33 — ⛏ Fish Boom into Galleys FC
39 1,053 13:33 17:08 — ⛏ Fish Boom FC
34 912 12:51 16:51 — ⛏ Fish Boom FC
32 862 13:35 17:07 — ⛏ Fish Boom FC
29 785 12:59 17:41 — ⛏ Fish Boom FC
22 610 12:28 16:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,070 3,495 3,075 115 12,755 13,300
5,885 4,345 1,710 300 12,240 12,780
6,225 3,110 1,255 750 11,340 11,534
3,950 4,369 835 300 9,454 9,042
2,650 3,699 1,190 1,610 9,149 9,230
4,465 2,060 565 930 8,020 9,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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