AoeStats
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Lombardia

509725462Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 23m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 1,371 9:08 21:25 — ⚔ Archer Rush
48 1,139 11:13 15:48 — ⛏ Fast Castle
42 1,011 11:30 18:14 — ⛏ Fast Castle
39 937 10:44 14:45 — ⛏ Fast Castle
37 895 9:53 19:51 — ⚔ Scout Rush
36 863 9:44 22:14 — ⚔ Scout Rush
30 724 10:40 14:26 — ⛏ Fast Castle
30 724 9:29 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,149 2,300 850 12,249 12,991
6,805 3,846 950 100 11,701 12,173
5,465 4,206 250 200 10,121 11,306
4,450 3,716 1,875 75 10,116 11,343
5,705 3,022 775 0 9,502 9,744
4,475 3,642 375 720 9,212 10,189
4,345 3,852 520 270 8,987 9,177
3,100 1,105 250 610 5,065 5,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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