AoeStats
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Nomad

509716465Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Dravidians · Switzerland
1613
+11
🇫🇷 Vietnamese · France
1540
+14
🇨🇿 Malay · Czechia
1514
+15
🇵🇪 Persians · Peru
1502
+15
🇵🇪 Danes · Peru
1528
-16
🇦🇷 Vikings · Argentina
1523
-15
🇦🇷 Vietnamese · Argentina
1465
-13
🇦🇷 Wu · Argentina
1433
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,638 12:02 19:34 39:06 ⚔ Fish Boom into Archers
35 1,865 13:06 17:10 — ⛏ Fish Boom FC
34 1,821 13:05 18:00 37:53 ⛏ Fish Boom FC
34 1,793 13:53 17:48 49:58 ⛏ Fish Boom FC
33 1,723 13:10 17:12 47:14 ⚔ Fish Boom FC into Skirms
33 1,758 13:04 17:29 36:24 ⛏ Fish Boom FC
30 1,594 12:35 16:52 49:43 ⛏ Fish Boom FC
25 1,321 11:05 20:33 43:34 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,070 17,810 19,750 6,750 75,380 78,566
23,115 22,276 9,580 3,770 58,741 59,946
15,925 26,427 11,740 4,505 58,597 61,142
14,825 21,380 4,805 3,240 44,250 51,494
18,010 12,645 9,035 2,015 41,705 43,125
18,280 11,127 4,805 3,135 37,347 40,690
15,030 13,180 5,715 2,575 36,500 37,420
6,350 8,675 4,975 3,570 23,570 24,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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