AoeStats
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Arabia

510434998Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 22m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1147
+10
🇨🇱 Magyars · Chile
1127
+10
1114
+11
🇨🇱 Franks · Chile
918
+53
🇵🇪 Chinese · Peru
1068
-15
🇧🇷 Varangians · Brazil
1052
-15
🇵🇪 Varangians · Peru
971
-11
🇵🇪 Portuguese · Peru
893
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 1,304 9:52 19:40 — ⚔ Scout Rush
40 885 10:33 — — ⚔ Archer Rush
32 720 12:28 — — ⚔ Skirmisher Rush
29 645 12:23 17:06 — ⛏ Fast Castle
26 574 10:28 — —
17 368 10:39 — —
17 387 11:48 21:27 — ⚔ Scout Rush
15 328 12:55 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,770 3,260 1,100 0 9,130 9,488
4,345 3,205 575 0 8,125 8,559
3,285 2,766 1,650 0 7,701 9,142
3,500 2,319 850 100 6,769 7,335
3,270 2,100 200 0 5,570 7,789
2,590 2,695 50 0 5,335 7,259
2,310 2,495 50 165 5,020 6,447
2,080 2,019 0 300 4,399 4,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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