AoeStats
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Arabia

510900698Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 52m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1056
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1032
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1003
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1003
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1218
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🇺🇸 Maya · United States
1066
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🇨🇦 Romans · Canada
983
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🇦🇺 Franks · Australia
922
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Player eAPM Actions Feudal Castle Imperial Opening
94 4,962 10:15 23:50 43:15 ⚔ Archer Rush
51 2,716 10:07 22:13 49:25 ⚔ Scout Rush
40 2,146 10:48 15:40 32:04 ⛏ Fast Castle
27 1,418 10:05 20:19 —
25 1,305 9:14 24:46 — ⚔ Scout Rush
22 1,186 11:36 16:14 36:33 ⛏ Fast Castle
18 973 12:04 21:54 37:01 ⛏ Fast Castle
9 488 12:43 27:08 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,535 9,827 19,420 2,900 58,682 73,317
17,110 17,611 10,475 6,100 51,296 59,314
17,050 10,130 12,490 2,475 42,145 44,521
19,320 9,405 8,855 1,650 39,230 41,523
17,140 8,980 6,270 1,600 33,990 38,006
12,175 8,880 3,440 875 25,370 29,835
11,570 5,192 3,350 1,700 21,812 25,044
8,810 8,030 1,635 330 18,805 20,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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