AoeStats
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Baltic

510593795Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 28m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1157
+15
🇬🇷 Mongols · Greece
1154
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1147
+16
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1131
+16
🇫🇷 Franks · France
1201
-17
🇧🇷 Varangians · Brazil
1166
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🇫🇷 Lithuanians · France
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Player eAPM Actions Feudal Castle Imperial Opening
55 1,557 11:40 22:46 — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 1,159 11:28 19:15 — ⛏ Fish Boom into Fire Galleys FC
40 1,127 9:40 14:38 — ⛏ Fish Boom FC
25 694 12:21 17:48 — ⛏ Fast Castle
22 628 11:31 17:51 — ⛏ Fast Castle
22 628 11:21 21:01 — ⚔ FC into Archers
21 600 10:09 17:32 — ⛏ Fish Boom FC
15 416 10:59 19:11 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,450 13,450 3,125 1,000 24,025 24,559
4,600 9,974 3,250 200 18,024 19,021
8,800 6,130 1,400 200 16,530 18,351
5,450 7,718 1,675 50 14,893 16,734
6,765 6,465 1,245 200 14,675 17,327
6,375 6,150 1,575 305 14,405 14,814
5,960 4,243 875 1,640 12,718 13,888
4,530 5,127 1,345 985 11,987 13,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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