AoeStats
← Muckel4488

Arabia

510344086Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
719
+15
🇵🇱 Varangians · Poland
614
+19
🇩🇪 Poles · Germany
694
-17
🇪🇸 Japanese · Spain
677
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,165 10:06 23:03 42:34 ⚔ Scout Rush
20 916 11:49 23:56 35:46
14 644 12:27 31:42 —
14 656 11:30 20:20 36:01 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,645 10,490 8,735 2,950 35,820 38,972
18,235 7,955 5,340 2,935 34,465 37,069
14,450 9,760 7,040 1,870 33,120 35,275
12,230 8,605 3,360 1,640 25,835 30,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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