AoeStats
← Ciccio Grigiotto

Baltic

510628327Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,121 11:26 18:56 33:04 ⛏ Fish Boom into Fire Galleys FC
28 1,466 11:31 15:23 44:07 ⛏ Fast Castle
25 1,313 12:33 17:42 35:25 ⛏ Fish Boom FC
19 1,024 11:37 18:36 33:56 ⚔ Fish Boom FC into Scouts
16 858 11:27 17:09 36:25 ⛏ Fast Castle
13 664 9:13 16:27 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,290 19,146 16,720 3,040 63,196 77,970
24,820 17,320 11,815 1,630 55,585 62,319
18,275 14,120 12,525 2,500 47,420 65,601
20,420 11,935 6,400 1,600 40,355 48,008
19,840 7,225 10,825 1,600 39,490 53,856
14,040 8,890 6,600 1,220 30,750 36,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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