AoeStats
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Arena

510625605Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 19m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
943
+16
🇮🇹 Danes · Italy
854
+19
🇮🇹 Goths · Italy
850
+19
🇵🇪 Chinese · Peru
976
-20
911
-17
🇺🇸 Danes · United States
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 715 10:48 — — ⚔ Scout Rush
33 627 10:36 14:27 — ⛏ Fast Castle
27 513 — — —
23 441 13:18 16:48 — ⛏ Fast Castle
10 199 — — —
10 200 11:45 16:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,950 1,720 250 650 7,570 8,468
3,270 1,960 465 125 5,820 6,274
3,650 1,728 0 200 5,578 6,774
3,450 1,465 545 0 5,460 5,891
650 250 0 0 900 1,276
800 100 0 0 900 1,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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