AoeStats
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Arena

510617975Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 58m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Jurchens · Italy
930
+13
🇮🇹 Danes · Italy
838
+16
🇮🇹 Goths · Italy
834
+16
🇨🇿 Franks · Czechia
858
-42
🇨🇿 Armenians · Czechia
857
-20
🇨🇿 Maya · Czechia
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,027 10:49 15:16 39:16 ⛏ Fast Castle
29 1,708 10:38 22:50 38:51
29 1,705 11:21 15:22 33:37 ⛏ Fast Castle
27 1,561 11:49 16:00 33:31 ⛏ Fast Castle
23 1,356 10:57 14:54 36:51 ⛏ Fast Castle
15 860 11:04 23:33 49:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,750 29,955 14,505 1,540 70,750 79,784
36,315 15,515 11,870 1,600 65,300 69,410
27,295 13,060 10,640 2,440 53,435 66,303
14,915 17,840 11,405 2,925 47,085 48,931
19,270 12,745 10,630 850 43,495 59,918
13,250 4,955 10,215 2,800 31,220 33,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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