AoeStats
← Ciccio Grigiotto

Black Forest

510609170Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 66m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
835
+19
🇪🇸 Chinese · Spain
775
+21
🇳🇱 Khmer · Netherlands
740
+22
🇮🇹 Jurchens · Italy
954
-24
🇮🇹 Danes · Italy
857
-19
🇮🇹 Franks · Italy
853
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,419 12:09 16:37 32:40 ⛏ Fast Castle
27 1,822 13:32 17:36 33:57 ⛏ Fast Castle
19 1,293 13:38 19:10 33:39 ⛏ Fast Castle
18 1,186 12:40 17:50 32:35 ⛏ Fast Castle
15 1,034 14:13 19:09 31:15 ⛏ Fast Castle
13 893 12:50 21:46 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,825 37,105 37,905 1,375 129,210 168,894
29,410 33,532 22,425 2,440 87,807 108,792
28,015 33,165 15,450 4,095 80,725 103,911
42,700 17,800 14,610 3,550 78,660 107,385
31,420 14,400 21,045 2,355 69,220 82,004
32,045 9,734 18,290 3,150 63,219 76,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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