AoeStats
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Arena

510662373Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
824
+16
🇨🇴 Portuguese · Colombia
799
+17
🇹🇷 Turks · Türkiye
734
+19
🇨🇱 Burgundians · Chile
707
+21
🇦🇷 Vietnamese · Argentina
847
-20
🇦🇷 Varangians · Argentina
830
-19
🇦🇷 Vikings · Argentina
791
-17
🇦🇺 Franks · Australia
791
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,588 12:50 16:40 29:28 ⛏ Fast Castle
29 1,541 12:17 15:50 28:35 ⛏ Fast Castle
23 1,230 10:00 16:56 32:23 ⛏ Fast Castle
21 1,135 11:04 14:44 30:27 ⛏ Fast Castle
16 843 16:16 21:40 26:03 ◆ FC into Fast Imp
14 766 11:39 15:45 32:49 ⛏ Fast Castle
14 765 12:53 20:07 32:27 ⛏ Fast Castle
12 633 12:12 19:07 36:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,725 20,860 22,410 4,485 86,480 96,472
24,025 21,155 13,635 1,080 59,895 66,079
24,755 13,750 16,020 3,350 57,875 62,149
25,470 15,970 9,785 6,400 57,625 87,542
24,950 22,245 5,760 3,150 56,105 67,579
24,250 10,195 8,620 1,400 44,465 55,085
16,955 14,788 8,030 1,650 41,423 63,412
15,280 19,570 4,360 1,905 41,115 44,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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