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Nomad

510449701Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 60m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
716
+11
🇧🇷 Franks · Brazil
651
+13
🇦🇺 Poles · Australia
589
+27
🇧🇷 Portuguese · Brazil
612
-14
🇧🇷 Britons · Brazil
609
-14
🇧🇷 Saxons · Brazil
563
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 993 14:36 23:55 45:10 ⛏ Fish Boom FC
13 789 16:06 20:25 38:00 ⛏ Fish Boom FC
13 790 15:29 31:32 41:36 ⛏ Fish Boom into Galleys FC
13 787 16:54 27:12 43:43 ⛏ Fish Boom FC
12 726 19:31 40:19 51:21 ⛏ Fish Boom into Galleys into Fire Galleys FC
11 645 14:47 26:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,690 14,890 22,435 3,485 72,500 89,150
20,480 24,482 17,120 3,350 65,432 82,557
20,030 24,715 14,846 3,885 63,476 65,238
16,885 16,500 6,530 1,725 41,640 44,633
12,730 15,435 8,135 2,805 39,105 48,253
9,355 17,420 5,460 1,695 33,930 35,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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