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Black Forest

509831373Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 92m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
868
+16
🇦🇲 Khmer · Armenia
841
+17
🇺🇸 Persians · United States
885
-18
🇦🇺 Portuguese · Australia
827
-39
Player eAPM Actions Feudal Castle Imperial Opening
53 4,937 13:45 18:26 33:04 ⛏ Fast Castle
31 2,825 13:46 24:12 37:03 ⛏ Fast Castle
25 2,349 14:54 22:52 31:36 ⛏ Fast Castle
10 956 11:46 25:13 53:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,955 53,245 44,295 4,100 160,595 176,364
46,755 42,187 17,480 5,545 111,967 128,893
45,000 32,915 26,230 4,200 108,345 124,075
22,025 44,471 28,785 5,700 100,981 114,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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