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African Clearing

510388563Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 57m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1191
+11
🇨🇳 Chinese · China
1116
+14
🇧🇪 Huns · Belgium
1112
+14
🇬🇧 Britons · United Kingdom
1072
+14
🇦🇷 Slavs · Argentina
1077
-14
🇺🇸 Saxons · United States
1066
-13
🇩🇪 Mongols · Germany
1056
-13
🇹🇷 Cumans · Türkiye
1055
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,963 15:03 20:23 39:09 ⛏ Fast Castle
25 1,465 16:37 34:06 — ⚔ Archer Rush
24 1,399 16:03 21:05 36:13 ⛏ Fast Castle
23 1,357 14:11 22:13 39:36 ⚔ Scout Rush
21 1,188 15:19 18:54 33:52 ⛏ Fish Boom FC
21 1,192 14:09 30:22 49:56 ⚔ Archer Rush
19 1,110 14:09 20:25 35:28 ⛏ Fast Castle
19 1,124 13:48 20:11 41:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,460 12,157 23,435 3,100 73,152 76,788
27,035 31,115 7,915 4,115 70,180 73,620
12,525 27,345 19,795 4,400 64,065 79,649
23,610 14,663 18,920 2,250 59,443 63,127
24,600 17,820 12,515 2,350 57,285 63,337
20,110 18,670 8,765 6,680 54,225 59,416
14,245 15,110 6,355 3,120 38,830 38,669
14,935 12,570 4,970 1,050 33,525 34,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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