AoeStats
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Arena

509598243Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1347
+13
🇨🇳 Mongols · China
1312
+15
🇭🇰 Varangians · Hong Kong SAR China
1308
+15
🇭🇰 Romans · Hong Kong SAR China
1289
+15
🇳🇴 Italians · Norway
1333
-16
🇦🇷 Portuguese · Argentina
1287
-15
🇧🇷 Bohemians · Brazil
1267
-14
🇹🇷 Georgians · Türkiye
1234
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,095 10:38 14:42 39:43 ⛏ Fast Castle
39 1,732 11:02 15:39 34:00 ⛏ Fast Castle
33 1,458 11:09 15:47 29:29 ⛏ Fast Castle
29 1,284 10:58 15:00 27:58 ⛏ Fast Castle
28 1,237 11:07 15:44 32:42 ⛏ Fast Castle
27 1,201 9:58 13:45 24:55 ⛏ Fast Castle
25 1,122 10:25 14:37 31:21 ⛏ Fast Castle
19 840 11:46 16:44 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,240 12,380 22,945 1,150 68,715 78,839
29,530 15,325 13,840 2,250 60,945 74,572
27,165 9,765 17,575 1,700 56,205 58,454
26,945 15,610 11,100 1,120 54,775 64,537
16,800 19,490 9,980 2,425 48,695 54,337
19,045 14,223 9,500 1,845 44,613 50,062
16,605 13,505 8,965 880 39,955 49,564
9,025 7,880 3,450 1,180 21,535 24,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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