AoeStats
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Arena

509573035Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Byzantines · Hong Kong SAR China
1316
+16
🇯🇵 Varangians · Japan
1299
+16
🇨🇳 Koreans · China
1297
+17
🇨🇳 Chinese · China
1280
+17
🇨🇳 Mongols · China
1322
-17
🇨🇳 Persians · China
1319
-17
🇬🇧 Poles · United Kingdom
1307
-16
🇩🇪 Khmer · Germany
1295
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,571 10:37 14:43 34:08 ⛏ Fast Castle
51 2,599 10:07 14:14 31:24 ⛏ Fast Castle
39 1,996 10:42 14:45 26:36 ⛏ Fast Castle
39 1,965 10:00 14:41 30:33 ⛏ Fast Castle
37 1,859 10:16 14:04 30:15 ⛏ Fast Castle
33 1,664 10:03 13:20 29:54 ⛏ Fast Castle
24 1,230 11:15 16:17 29:31 ⛏ Fast Castle
18 926 11:07 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,715 17,115 24,140 5,655 88,625 90,366
39,375 16,825 24,835 2,950 83,985 88,731
34,880 28,660 16,005 2,955 82,500 85,720
39,840 14,595 20,970 2,350 77,755 78,610
22,425 29,670 13,840 4,135 70,070 77,823
28,810 19,250 12,345 1,185 61,590 62,891
22,405 21,293 11,040 1,690 56,428 66,831
5,585 3,990 1,965 1,485 13,025 14,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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