AoeStats
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Fortress

507878093Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
575
+6
🇩🇪 Britons · Germany
545
+7
🇵🇪 Burgundians · Peru
376
+13
🇺🇸 Huns · United States
358
-10
🇺🇸 Sicilians · United States
342
-9
🇦🇷 Poles · Argentina
283
-7
Compared against 72,670 analysed team-game players on Fortress.
FruliDains D
Feudal Age 10:11 vs 7:49
btm 4%
Castle Age 22:26 vs 12:34
btm 1%
Imperial Age 44:41 vs 28:24
btm 1%
eAPM 12 vs 25
btm 9%
First military 0:53 vs 15:31
top 0%
▼ Slow Feudal Age at 10:11 — slower than 96% of analysed players on Fortress
▼ Slow Castle Age at 22:26 — slower than 99% of analysed players on Fortress
▼ Slow Imperial Age at 44:41 — slower than 99% of analysed players on Fortress
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 0:53 (Militia) — earlier than 100% of analysed players on Fortress
▼ Town centers idle 4:41 of the first 22:26 — keep villagers queued
Marsha7392 D
Feudal Age 9:31 vs 7:49
btm 8%
Castle Age 20:03 vs 12:34
btm 3%
Imperial Age 32:50 vs 28:24
btm 19%
eAPM 12 vs 25
btm 9%
First military 1:35 vs 15:31
top 0%
▼ Slow Feudal Age at 9:31 — slower than 92% of analysed players on Fortress
▼ Slow Castle Age at 20:03 — slower than 97% of analysed players on Fortress
▼ Slow Imperial Age at 32:50 — slower than 81% of analysed players on Fortress
▼ Low eAPM (12) — busier hands win idle time back
▲ Early military at 1:35 (Militia) — earlier than 100% of analysed players on Fortress
▲ Town centers almost never idle — 25s across the first 20:03
octaviolarex D
Feudal Age 8:33 vs 7:49
btm 23%
Castle Age 21:01 vs 12:34
btm 2%
Imperial Age 34:53 vs 28:24
btm 12%
eAPM 6 vs 25
btm 2%
First military 33:25 vs 15:31
btm 1%
▼ Slow Feudal Age at 8:33 — slower than 77% of analysed players on Fortress
▼ Slow Castle Age at 21:01 — slower than 98% of analysed players on Fortress
▼ Slow Imperial Age at 34:53 — slower than 88% of analysed players on Fortress
▼ Low eAPM (6) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 33:25 (Militia) — later than 99% of analysed players on Fortress
▼ Town centers idle 6:11 of the first 21:01 — keep villagers queued
blackjack6894 D
Feudal Age 9:14 vs 7:49
btm 11%
Castle Age 17:35 vs 12:34
btm 7%
Imperial Age 33:06 vs 28:24
btm 18%
eAPM 9 vs 25
btm 5%
First military 17:07 vs 15:31
btm 38%
▼ Slow Feudal Age at 9:14 — slower than 89% of analysed players on Fortress
▼ Slow Castle Age at 17:35 — slower than 93% of analysed players on Fortress
▼ Slow Imperial Age at 33:06 — slower than 82% of analysed players on Fortress
▼ Low eAPM (9) — busier hands win idle time back
Heistergand D
Feudal Age 10:08 vs 7:49
btm 4%
Castle Age 18:22 vs 12:34
btm 5%
Imperial Age 37:20 vs 28:24
btm 6%
eAPM 13 vs 25
btm 11%
First military 19:18 vs 15:31
btm 27%
▼ Slow Feudal Age at 10:08 — slower than 96% of analysed players on Fortress
▼ Slow Castle Age at 18:22 — slower than 95% of analysed players on Fortress
▼ Slow Imperial Age at 37:20 — slower than 94% of analysed players on Fortress
▼ Low eAPM (13) — busier hands win idle time back
▼ Town centers idle 5:37 of the first 18:22 — keep villagers queued
Shader D
Feudal Age 13:52 vs 7:49
btm 0%
Castle Age 23:05 vs 12:34
btm 1%
Imperial Age 36:01 vs 28:24
btm 9%
eAPM 19 vs 25
btm 28%
First military 19:33 vs 15:31
btm 26%
▼ Slow Feudal Age at 13:52 — slower than 100% of analysed players on Fortress
▼ Slow Castle Age at 23:05 — slower than 99% of analysed players on Fortress
▼ Slow Imperial Age at 36:01 — slower than 91% of analysed players on Fortress
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